![]() ![]() Painting over 3D renders is something I do almost on a daily basis as a film concept artist.ģD helps a lot to establish perspective, lighting, textures and many other important details in your artwork, but there is always a moment when it feels like you need to put some paint work on top of it to push it further. Keep learning, experimenting and trying new things.In this tutorial, I show how to paint over 3D renders. If you stay smart and focused you can do anything you want. So many times in my life I’ve met people who told me: Jama, you will not be able to do that. What advice would you give to someone interested in doing what you do? If you’re looking for stability versus speed versus quality versus simplicity, KeyShot is definitely the best option so far. Everything is very straight forward you can learn it in couple of days just by moving sliders. I don’t need to deal with the “rocket science” any more. KeyShot gives me that speed that I need to quickly put images together and provides all the tools to create complicated, realistic-looking scenes. Often, I simply take screenshots directly from the KeyShot preview render and compose them in Photoshop. The ability to preview your renders in a matter of seconds gives me so much control over my decisions. KeyShot is fast, easy to learn and very reliable. What makes KeyShot an important tool to have? Having huge set of material presets gives me a lot flexibility with render styles as well, from cartoony/sketchy to hyper-realistic renders. From macro-renders to huge landscapes involving hundreds of millions of polygons. It works perfectly for a wide range of subjects as well. ![]() I use KeyShot at various stages of my process, starting from rough renders for over-painting to finished hi-res renders. 3D-Coat is a very straight-forward and intuitive software, and also has a lot of very unique modelling tools. ![]() I started using 3D back in 1999, but it always felt very technical and over-complicated for what I was using it for. My primary 3D modelling software is 3D-Coat. What is your primary 3D modeling software? Working as a concept artist, all I need is to show my ideas, that is why I use my entire arsenal of skills, like painting, drawing, 3D, photo-manipulation and more. That’s why I’m always working on methods to help me put ideas together as quickly as possible. I can’t tell if there is something very unique about my approach, but I like to be fast. What would you say is unique about your approach to a project? hard work and support from others did the rest. Nothing was easy, but I believed in myself. I had a lot of up and downs throughout my career, but I just kept going. Last year I joined Framestore as a senior concept artist working on feature films. In late 2012, I moved to London and worked at MPC for two years. It was an awesome experience but I wasn’t able to graduate since I received an offer from MPC (London) to join their team as a matte painter / concept artist. In late 2010, I was given a full-ride scholarship at the online art school called The Art Department. ![]() I started sharing my stuff on forums and surprisingly getting a lot of positive feedback and comments which motivated and helped me a lot. I never thought I could make a living out of it. In my spare time I was constantly trying to improve my drawing and painting skills, which was more like a hobby for me. In 2007, I started my own design studio at my brother’s advertising agency and by 2011, I was art-directing a dozen very talented designers and illustrators there. I spent there two years trying to learn as much as possible. What are some highlights throughout your career?Īfter graduation I had a strong feeling that I would never enjoy working as engineer at all, but I desperately needed some means for living, so I started working as a junior graphic designer in a design studio. ![]()
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